25 papers done read
⭐: exceptionally important paper
Deep Learning for 3D Simulation
Rendering Enhancement
Denoising
Monte Carlo Denoising via Auxiliary Feature Guided Self-Attention
(TOG21)
Automatic Feature Selection for Denoising Volumetric Renderings
(EGSR22)
Deep combiner for independent and correlated pixel estimates
(TOG20)
Self-Supervised Post-Correction for Monte Carlo Denoising
Progressive Denoising of Monte Carlo Rendered Images
(EG22)
Neural James-Stein Combiner for Unbiased and Biased Renderings
⭐
Ensemble Denoising for Monte Carlo Renderings
Deep Adaptive Sampling and Reconstruction using Analytic Distributions
Temporally Stable Real-Time Joint Neural Denoising and Supersampling (HPG22)
Interactive Monte Carlo Denoising using Affinity of Neural Features
Path Space Filtering
Keller, Path Space Filtering
West, Continuous Multiple Importance Sampling
Deng,
Path Graph: Iterative Path Space Filtering
⭐